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Making history the second world war cold war mod
Making history the second world war cold war mod




making history the second world war cold war mod
  1. #Making history the second world war cold war mod generator#
  2. #Making history the second world war cold war mod Patch#

This can be expanded by building Light, Heavy and Advanced Industry. Industrial production is localised in controlled cities, each of which has an Industrial Production Unit rating (IPU). Spare MPUs in each region are automatically assigned to food production, and regional food production is heavily influenced by the amount of labor available in the form of these MPUs. MPUs are required to run factories, mines, oil fields, or to create new military units. The game includes a penalty system for controlling the production in regions with an assigned culture different from that of the controlling nation and the ability to liberate annexed countries (thus maximising this production under a new independent but allied entity).Įach region has a population, and from that population figure, the game creates a workforce, or Manpower Units (MPUs). Making History features an economic management system that forces players to consider the economic cost of military buildups and waging war, as well as the diplomatic consequences on trade. For example, this can lead to Romania, Hungary or Bulgaria "conquering" and controlling large swathes of the USSR as allies of Germany, despite only contributing minor forces. The game has drawn some criticism on its allocation of the conquered territory when conquered by multiple allied forces, with the engine programmed to assign ownership to whichever force arrived first. Relations with NPC-controlled nations are not easy to influence in a positive manner at a meaningful rate and will often only offer or accept alliance propositions when fighting a mutual enemy or facing destruction.

making history the second world war cold war mod

Each NPC war plan can be customized to be immediate or in-game event/date-driven thus in the scenario The Limits of Peace an NPC-controlled Germany is almost certain to attack Czechoslovakia, the NPC USSR will attack Finland, NPC China will attack Communist China and NPC Japan will attack China regardless of any player actions.Īside from the war plan each nation is programmed to implement the diplomatic system with NPC controlled entities does not lend itself to much use. In-game diplomacy with allied non-player controlled (NPC) countries is generally fairly arbitrary, with each scenario programmable to offer the non-player controlled nations ("NPC"s) one or more war plans to select from at random at the start of the game. Many sea units possess the ability to absorb some hits without being destroyed and can be repaired in controlled port cities. A fourth classification of "city" is used to allow the game to simulate medium and heavy bomber raids of industrial infrastructure without the strategic bombers being excessively powerful against military units. Units are further broken down into land, air and sea classifications, and the chance for a specific unit to hit an enemy unit is different according to the unit type. Each unit involved in combat is given the chance to attack an opposition unit during each turn of combat. The chance to hit value can be further Modified by supply level, technology, and terrain.

#Making history the second world war cold war mod generator#

Included with the game are scenarios which start in 1936, 1939, 1941 or 1944, each crafted to reflect the historical situation at that time, while players may design their own scenarios using the either included scenario editor or SQL programming.Ĭombat in Making History is resolved through a random number generator and the arbitrary chance to hit, inflict damage and absorb the damage of various unit types. In Making History players control the nation of their choice through a period of World War II and the years preceding it, as defined by the scenario selected.

  • 4.3 New Scenario: Red Revolution Unbound.
  • The game has been successfully marketed by its developer as an educational tool, with the game described in a December 2007 Newsweek article as "already part of the World War II curriculum in more than 150 schools".

    #Making history the second world war cold war mod Patch#

    Similar in ways to the popular board games Axis & Allies and Risk, Making History is turn-based with basic industrial, economic, resource, research and diplomatic management included.Īs of patch 2.03 players are able to play as any nation that had international recognition from 1936 to 1945, although players are encouraged to select from one of the more powerful entities of the era, namely Nationalist China, France, National Socialist Germany, Fascist Italy, Imperial Japan, the United Kingdom, the United States or the Soviet Union. Making History: The Calm & The Storm is a World War II grand strategy video game released in March 2007 by developer Muzzy Lane. 2007 video game Making History: The Calm & The Storm






    Making history the second world war cold war mod